Olá!
Sou João Beraldo, game designer com foco na criação de conteúdo, seja através da escrita, level design ou mecânicas de geração dinâmica de conteúdo. Também trabalho há mais de uma década como lead de times de criação.
Clique nos botões abaixo para encontrar alguns exemplos de escrita para jogos, ou de encontros e sistemas dinâmicos.
Principais jogos
Pre-Alpha footage
Profane
Genre: Action MMORPG, Third-Person
Engine: Unity
Platforms: PC
Release date: TBA
Role: Lead Game Designer
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Defined the Game Vision with the CEO
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Designed Dynamic Content Systems (levels, Encounters, Quests)
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Created the IP based on original art
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Prototyped various game mechanics
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Designed new levels, items and creatures for the pre-alpha
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Built the game design team from scratch
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Helped define the roadmap and workflows with other teams
Taikodom: Living Universe
Genre: Space Sim MMO
Engine: Unity
Platforms: PC
Release date: 2012
Role: Lead Game Designer
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Designed AI, Quest and Dynamic Encounter content
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Designed many levels
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Worked with the Art team to create dozens of characters and ships
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Lead a Team of 8 Game Designers of various specialties
Taikodom: Consortium
Genre: Space Sim MMO
Engine: Proprietary Engine
Platforms: PC
Release date: 2008
Role: Lead Content Designer
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Designed the IP
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Created 200+ quests and characters
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Designed many levels
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Written two companion Novels
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Lead a Team of 4 Content Designers
Talaka
Genre: Platformer
Engine: Unity
Platforms: PC, others TBA
Release date: TBA
Role: Lead Game Writer
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Created the IP based on Afro-Brazilian Folklore
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Written Dialogues, Item Descriptions and UI text
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Proposed the game's enemies and bosses
Venturion
Genre: Hyper VR Puzzler
Engine: Unity
Platforms: Location-based
Release date: 2017
Role: Senior Game Designer
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Designed the Puzzles and levels based on a prototype
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Created the IP
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Written Dialogue and worked with voice actors
Angest
Genre: VR Adventure
Engine: Unity
Platforms: Gear VR
Release date: 2017
Role: Senior Game Writer
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Co-Created the IP
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Written Dialogue
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Designed some of the Puzzles
Shiftlings
Genre: Puzzle Platformer
Engine: Unity
Platforms: PC, PS4, Switch
Release date: 2018
Role: Level Designer
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Created some Levels
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Designed some mechanics
Bid Wars: Pawn Empire
Genre: Auction & Store Management Game
Engine: Corona
Platforms: Mobile, Tablets
Release date: 2018
Role: Senior Content Designer
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Designed the IP
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Created quests and characters
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Created some game mechanics
Starside
Genre: Match-3
Engine: Unity
Platforms: Mobile, Tablets
Release date: 2018
Role: Senior Content Designer
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Designed the IP
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Created Levels and characters
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Created some game mechanics
Blubka
Genre: Edutainment Puzzle Adventure
Engine: Unity
Platforms: Mobile, Tablets
Release date: 2016
Role: Senior Game Designer
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Designed game mechanics and puzzles
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Designed all levels
Mine Quest 2
Genre: Auction & Store Management Game
Engine: Corona
Platforms: Mobile, Tablets
Release date: 2018
Role: Senior Content Designer
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Designed the IP
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Created quests and characters
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Created some game mechanics
Flying Kingdoms
Genre: RPG & City Management
Engine: Flash
Platforms: Facebook
Release date: 2012
Role: Lead Game Designer
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Original Concept and Core mechanics
Mistério dos Sonhos
Genre: Edutainment Puzzle Game
Engine: Unity
Platforms: Mobile, Tablets
Release date: 2014
Role: Lead Game Writer
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Designed the IP
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Created Characters and Dialogues
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Created some game mechanics